#pragma once
#include "EngineRender.h"
#include "EglWrapper.h"

struct IEngineWindow;
typedef shared_ptr<IEngineWindow> IEngineWindowPtr;

class OGLRenderContext : public IEngineRenderContext {
public:
	OGLRenderContext();
	virtual ~OGLRenderContext();
	virtual void Clear();
private:
};